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Mutant Monsters Campaign
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Mutant Monsters Campaign
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Mutant Monster is a 18-stage campaign for The Sandbox. In it, the player discovers MutaGem's unique properties on living beings! <br /><br /> <big>'''Day 1: Aberrant'''</big><br /> My experiments with energy caused a nuclear disaster so I should help with the recovery of the area... Let's eliminate these creatures before they harm any humans<br /> [[File:MutantDAY1.PNG|400px]]<br /> * You can drown the Aberration in Water or SeaWater. If you are careful enough you can also kill them with Fire, with a bigger Brush. Whatever method you decide to use, be careful not to kill any Humans.<br /> <br /><br /> <big>'''Day 2: Underground'''</big><br /> Radiation feels the strongest in this area. There's something special over there, below that building... Let's retrieve it for study. <br /> [[File:MutantDAY2.PNG|400px]]<br /> * The conveyor belt and wire are hiding something. Erase it so the laser can reach it <br /> * You need to electrify the factory <br /> * Keep the electricity flowing to gather the gems <br /> <br /><br /> <big>'''Day 3: DeTox'''</big><br /> While scientists prep the Lab for testing, let´s focus on the real reason I came... Let's start by eliminating the Toxic Waste in this building!<br /> [[File:MutantDAY3.PNG|400px]]<br /> * High temperatures make Toxic Waste melt, which will make it easier for the cleanup machines below to deal with the waste. Remember to turn on this machines with Electro.<br /> * You could also use acid but remember to neutralize it with water afterwards.<br /> <br /><br /> <big>'''Day 4: Horde'''</big><br /> The MutaGem we retrieved has attracted a horde of Aberrations towards one of the Lab's entrances. Let's deal with them!<br /> [[File:MutantDAY4.PNG|400px]]<br /> * Save the humans from the acid spit of the Aberrations!<br /> * Activate the traps with Electro to kill the Aberrations.<br /> <br /><br /> <big>'''Day 5: Experiments'''</big><br /> The researchers want to find out if the MutaGem has other interactions. Help them by using the MutaGem on each of these living beings.<br/> [[File:MutantDAY5.PNG|400px]]<br /> * Mutagem is listed on the Minerals Tab.<br /> <br /><br /> <big>'''Day 6: Unleashed'''</big><br /> Make Haijira fall to the Cold trap and get it back to the base.<br /> [[File:MutantDAY6.PNG|400px]]<br /> * Haijira can be frozen solid for a while, and you can keep it that way if you keep it in low temperatures. Take advantage of the Cold laser to restrain Haijira.<br /> * The Tank to the left has a Push Laser. Open the trap door and push Haijira so that it falls in it.<br /> <br /><br /> <big>'''Day 7: Restrained'''</big><br /> The MindRay is a tool that will allows us to pacify and control Haijira. Let's move it to the center area and control it with the MindRay.<br /> [[File:MutantDAY7.PNG|400px]]<br /> * The machine on the bottom left is a small Hydroelectric Generator. Use Water in it to turn on the Conveyor belts.<br /> * Once you bring it to the safe area, control Haijira using the MindRay element. The Ray falls from above and passes through most elements. When it comes in contact with a Giant Monster, it will control it.<br /> <br /><br /> <big>'''Day 8: Boot camp'''</big><br /> Great, now that we tamed it, we can teach it how to fight properly and provide some sort of guidance. Time to Train Haijira!<br /> [[File:MutantDAY8.PNG|400px]]<br /> * Haijira can climb solid elements by pressing the "Up" directional button when beside a vertical surface of at least 5 pixels height.<br /> * Haijira can heal itself by eating Uranium and MutaGem. Every 5 pixels consumed this way, it heals one HP point.<br /> <br /><br /> <big>'''Day 9: Primal'''</big><br /> Use Haijira's skills to destroy the Mechanical Giant.<br /> [[File:MutantDAY9.PNG|400px]]<br /> * MechaRex seems to have the same skill set as our Haijira! However, unlike Haijira, he attacks by chomping viciously with its robotic jaws.<br /> <br /><br /> <big>'''Day 10: Crocs'''</big><br /> The MechaRex is said to have come from the swamp nearby. Jones, please investigate the area. Beware of the Crocs!<br /> [[File:MutantDAY10.PNG|400px]]<br /> * Use Jones whip to latch to the poles in the level.<br /> * Release the moving platform, and then latch to it with the whip.<br /> <br /><br /> <big>'''Day 11: Facade'''</big><br /> Indeed, this abandoned house is just a facade. Arnold, find a way in and destroy any hostiles that get in your way. We need to get to the bottom of this!<br /> [[File:MutantDAY11.PNG|400px]]<br /> * Pay attention to the buttons scattered around the level. They are the key to advancing towards the exit.<br /> * In order to open the last doors, destroy their locking mechanisms using Arnold´s bullets. If you run out of bullets, you can get them at the dispenser in the Crocobot area.<br /> <br /><br /> <big>'''Day 12: Metamorphosis'''</big><br /> That symbol... this factory belongs to Crimson Cranium, an infamous crime syndicate! Arnold, Jones, destroy this lair any way you see fit. [[File:MutantDAY12.PNG|400px]]<br /> * You'll need the key if you want to access all the rooms.<br /> * Remember you can swing from the ceiling with Jones's whip. <br /> <br /><br /> <big>'''Day 13: Double Rex'''</big><br /> Well... the mission was accomplished but we now have a big problem in our hands... We were lucky and only two of them transformed. Go Haijira! [[File:MutantDAY13.PNG|400px]]<br /> * Uranium and MutaGem heal you on contact. Take advantage of your position to be able to win this 2 vs1.<br /> <br /><br /> <big>'''Day 14: Defeat the DoomGrub'''</big><br /> The Crimson Cranium has developed and released a new foe: the DoomGrub. The city is in ruins already, we need Haijira to stop it! [[File:MutantDAY14.PNG|400px]]<br /> * While standing on solid ground the DoomGrub can't attack you from below.<br /> * There is some Uranium for you to heal on top the leftmost building. <br /> <br /><br /> <big>'''Day 15: Free the DoomGrub'''</big><br /> Time to test our enhanced MindRay with the DoomGrub. We first need to release this one and make the enemy lair into a better place for it. [[File:MutantDAY15.PNG|400px]]<br /> * Before trying to Mind Control the DoomGrub, make sure you free it by exploding the locking mechanisms keeping its cage closed. Opening the air hatches (using Gas) will also help a lot for the Doomgrub's freedom of movement.<br /> <br /> <br /><br /> <big>'''Day 16: Feeding'''</big><br /> After that fight, the DoomGrub lost many segments. Fortunately, you can eat Uranium to recover it! Be careful though, the DoomGrub hates Water. [[File:MutantDAY16.PNG|400px]]<br /> * Uranium deposits heal you when you eat them by passing through.<br /> * Avoid water deposits because water is toxic to DoomGrub. <br /><br /> <big>'''Day 17: Defrost'''</big><br /> Open the ice containers by touching the levers in the center. [[File:MutantDAY17.PNG|400px]]<br /> * Use Arnold's bombs from above to get rid of the turrets.<br /> * You cannot control monsters while your mind is occupied with controlling Arnold. Make sure he escapes through the exit after releasing the MechaRex, and before attempting to use the MindRay. <br /><br /> <big>'''Day 18: Volcano Lair'''</big><br /> Fill the enemy base with Lava or finish them off with the Doomgrub. [[File:MutantDAY18.PNG|400px]]<br /> * Eat through vent pipes so that the lava may flow into the chambers.<br />
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